Oct 7

1. Easy to level

One reason why I rolled a druid back in the days was because I read it is a good soloing class. And you know what.. it is. You start off a bit slow with only fraction of your abilities but as you gain levels it only gets easier. You can attack from range, stealth past enemies, heal yourself, travel fast in water and turn into bear form for extra durability. Prior to patch 3.2 and lowering the level required for mounts the travel form also was a nice addition to make your life easier. It’s not completely useless nowadays either though. Since you can use it even while in combat unlike normal mounts it provides means of escape and significant tactical advantage in PvP.

2. Versatility

Great thing about druid is that you can literally play any role; tank, melee dps, ranged dps and healing. There is no other class that can do all that. There was a time when only healing part was end game viable but that is long gone. If you just know your stuff any of these roles can be done well enough. Granted the DPS part is somewhat behind of the pure classes but not so far that you should feel bad about it.

3. You provide tons of buffs to others in your group

Many players might not like playing druid enough to do it themeselves but they will love you for playing one.

Basic things every druid has:

Gift of the Wild + Imp. Mark of the Wild
One of the best buffs in game. Personally I think it’s 2nd only to the paladin Blessing of Kings. And once they change how stats work in Cataclysm it is going to be even more amazing.

Innervate
Surely very welcome to any caster. If you don’t need it yourself there’s always someone who does.

Rebirth
Someone is bound to die… but have no fear.. you’ll be there to res him so he can die again. Err.. no it came out right I think. Just don’t die yourself.

Thorns
Used on tanks but how much it contributes is another thing. Last I checked tanks haven’t had any problems generating aggro. Oh well.. it’s there anyway.

Balance druid:

Moonkin Aura + Imp. Moonkin Form
Everyone loves to crit. And with increased haste maybe crit even sooner?

Improved Faerie Fire
Getting the hit cap is annoying task and every little bit of hit you can leave out from your gear is more stuff invested on DPS.

Earth and Moon
Simply amazing increase to your caster DPS.

Restoration druid:

Tree of Life
Other healers love to heal for more and rest love to receive more heals. Win win all the way.

Feral druid:

Leader of the Pack + Imp. Leader of the Pack
Melee loves to crit too. And free heals? Wehey.

Quick note about these… my experience about Feral and Resto is very limited so if I am missing something please feel free to correct me on comments.

4. Easy to learn but challenging to master

When you look at the basics on any guide it’s pretty obvious there isn’t much to playing a druid. However from experience I have to say I’ve bumped into more medium level players than high end. Not really sure why… and yes I can be totally wrong here. This is just the impression I’ve got. You can read and pick up the basics in 5 minutes but I guess executing it is still difficult. Plan is only as good as person seeing it through.

5. Rich lore and representation

If you’re into lore there’s bucketloads of it in WoWWiki and I could make a whole post or two from it so let’s leave it to that.. for now. Representation? In addition to player controlled ones you can bump into druids just about anywhere. Do quests for them and even grind reputation for them. We even got our own zone in Moonglade and the holiday event Lunar Festival is hosted by druids. Remember Silithus back at the very late vanilla? Druids. Who did you have to do stuff with in order to repair close to Serpentshrine Cavern? Druids. Who set forth the killing blow on Archimonde before he could steal the power of Nordrassil and use it against whole Azeroth? Malfurion Stormrage, and yes he was, is, a druid.

6. Interesting class quests

It’s shame you do not have to do them anymore because they’re very well done. Even the infamous Trial of the Sea Lion. Yes it sent you to literally to other side of the world but man what an adventure it was back in the days. Personally I had never been to Westfall or anywhere near it until I got this. Traveling there really showed me the world. And almost made me drown when I chose to swim from Wetlands instead of walking… good times.

In Burning Crusade we got the quest for Swift Flight Form which was the best and the most epic quest I’ve ever done. You got to fight all these bosses and really use your abilities to the fullest if you wanted to be able to solo them. Then you ended it all with a highlight in Sethekk Halls. Another memorable thing at least for me was the tauren woman in Nagrand. She was so nice.

7. You get to stand out from other druids

Big problem with gear nowadays is that eventually everyone will look same. With the shapeshift forms changing based on your hair/skin color at least you can get some diversity. For now this is only treat of the ferals but eventually balance and resto will get their share too. Let’s just hope it’s sooner than later. At least the poor resto druids could really use a makeover.

8. More /dance moves than any other class

Balance and resto druids get 4 and feral 3. Counted cat and travel form only as one since it’s the same thing. Only other class getting more than 1 is shaman.

9. We’re all family here

This is interesting social bit what I should talk about in more detail someday. There seems to be some sort of honor among druids thing going on with druids of opposite factions. At least I’ve got tons of lovely emotes from Horde druids every now and then. Maybe all this Horde vs. Alliance rubbish doesn’t apply, at least so heavily, on druids. How can you fight against each other when the universe is going to hell in a hand basket. Rubbish.

10. Good gear availability

In theory anyway. Feral druid shares loot with rogues, balance and resto with each other. Mostly the itemization is just poor at least for a balance druid and makes you turn to cloth. But in all fairness there’s always few really nice non-set items that pop with new content. Like Boots of the Unreleting Storm and Leggings of the Awakening from ToC 25 and their heroic versions.

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